![]() Provides settings for new unified simulation framework (currently Cloth and Splines).Layout updates cameras and lights based on active render engine (Redshift Cameras and Lights in default layout).Improved performance / interaction within Redshift Node Materials.Improved Colorization/Categorization of Redshift Nodes within Node Materials.Node Material SDK enhanced to all third-parties more control over material import/export. ![]() ![]() Basic Node-Based Redshift material constructed on import from FBX and from USD. ![]() Basic material properties and textures export for Node-Based Redshift Materials to FBX and to USD.Node Material SDK enhanced to allow third-parties more control over viewport previews.Redshift Dome Light overrides default reflection map for viewport previews.Coat color, weight, roughness, BRDF, IOR, reflectivity and bump.Metalness, metal edge tint and reflectivity.Reflection color and weight, roughness, IOR and BRDF (Beckmann/GGX).Improved Viewport Preview with Node-based Redshift materials, including:.D'Eon Lambert-Spheres use a new Diffuse Roughness model.New Energy Conservation for Micro-facet BRDF/BSDF.RS Standard Surface Material offers intuitive material definition and compatibility with industry-standard workflows.Team Render / Command Line Entitlements can now utilize Redshift CPU.Hybrid Rendering Support has been added (GPU+CPU).includes Redshift CPU with all features of Redshift GPU (available add for high speed rendering). ![]()
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